M.A.X. 2
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M.A.X. 2 (Mechanized Assault and Exploration) is a strategy game that deals with events that occur 15 years after the end of the original M.A.X. game. In M.A.X. 2, there are still renegade human colonies around, as well as aliens that are very interested in getting rid of them. Some of the humans have combined their DNA with the Concord aliens, but there are still some plain humans running around, as well. You can play as an alien or a human (although the line is beginning to blur). Gameplay is in real-time format, but you can pause the game when you have contact with the enemy, which is a nice feature. Simultaneous turn-based play is also an option. The music is interesting, too: both human and alien musical forms are used, and the moods shift based on how the game is going. This version updates the earlier demo beta, fixing bugs brought to the developer's attention via user feedback.

Our enemies call themselves the Concord. They are a collection of "varied" species, with no collective DNA strands to share. Feeble. They lack our unified strength.

The Concord has governed this territory for many years. Their technology is different in operation but comparable to ours. They have a small number of species out of their total that actually create and provide direction.

We must monitor this carefully, and seek to promote chaos in their ranks. They are weakest when they lack direction. They have also a flaw: they are too rigid to accept change. They have ritualized their very existence.

Only one of their species, we believe the most recent species to join their ranks, is a problem. Called "Oomans", or something related (the interrogated subject had difficulty speaking with a Spawn claw wrapped around it's vocal apparatus.)

This young species (compared to the rest of the Concord) is a little more adaptable. We understand that the Oomans and the Concord are involved in a shared-DNA process (they call "bonding") that has a great potential for upsetting our plans.

Oomans recently fought a war of independence from the Concord that succeeded and failed. They were able to gain full admittance to the Concord as a general member, but at the long-term cost of their freedom as a species.

If these Oomans gain access to Concord technology and provide leadership, we could have a more difficult time in our planned operation.

A group of non-Concord aligned Oomans have landed on [2,684 character RNA strand deleted. We believe they mean Alshand-3.] We will awaken our advance base there and determine the strengths and weaknesses of these Oomans.

File Information
Developer: Interplay
Publisher: Interplay
Version: N/A
Date added: December 12, 2001
File size: 26.3 MB
Approx. download time: 2.2 minutes at 2 Mbit
Downloads: 4,423
License: Demo
System requirements: Windows 95
Pentium 90, 16MB RAM, DirectX drivers.
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